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The Gamification Of EdTech: Virtual Learning On The Road To The Metaverse

The Gamification Of EdTech: Virtual Learning On The Road To The Metaverse

The Gamification Of EdTech: Virtual Learning On The Road To The Metaverse

April 18, 2022

By Michael Jensen

Originally Published Here

Summary

The gamification of remote learning is moving to the next level through immersive virtual reality content, which is already used to train employees in construction, motor and aviation industries.

Gamification complements traditional techniques and is a proven tool to enhance student motivation and learning outcomes, even during pandemic times, as noted by Frontiers in Psychology.

Virtual learning can involve game-like simulated environments that bring adaptive learning opportunities-enabled by instant feedback-to both educators and students.

Students can learn the skills they need to acquire and also how to apply those skills to real-world challenges, which hooks them more deeply and leads to a better understanding on a conceptual level.

Through VR-based labs that complement the in-person one, students interact with advanced equipment, learn techniques and perform experiments mimicking the real thing, within the context of a story.

A study in the Journal of Computer Assisted Learning noted that "Significant differences were observed favoring the immersive VR group" of university students tasked with solving problems in a physical lab setting, compared to a group studying a conventional text-based manual.

Just as educators insert YouTube videos into coursework today, virtual gamified learning can be added in small doses.

Reference

Jensen, M. (2022, April 18). Council post: The gamification of edtech: Virtual learning on the road to the metaverse. Retrieved April 25, 2022, from https://www.forbes.com/sites/forbestechcouncil/2022/04/18/the-gamification-of-edtech-virtual-learning-on-the-road-to-the-metaverse/?sh=7c6b8d496213