Sea Monster Entertainment stands out in South Africa's gaming industry, focusing on impactful gaming experiences for marketing and education. CEO Glenn Gillis emphasizes their mission to merge play with purpose, collaborating with major brands to authentically integrate into games. Their diverse projects range from mental health awareness to educational games like Swipa and The Last Maestro, a VR therapy tool.
Read MoreAbout three in four video gamers think global warming is happening, and the majority of video gamers understand that global warming is mostly human-caused. Most video gamers think global warming will harm plant and animal species, future generations of people, people in developing countries, the world's poor, people in the U.S., people in their community, their family, and themselves personally.
Read MoreTechnology And Gamification Are Key According to a recent survey by Dell with 12,000 GenZ respondents, 91 per cent claim technology would influence their choice of employment among similar job offers, 80 per cent say they want to work with cutting-edge tech, and again 80 per cent believe technology and automation will bring a more equitable work environment.
Read MoreOne of the elements effectively changing the stature of the iGaming industry is the gamification technique. Supporting iGaming brands to form deeper connections with the users and whet their gaming skills, it helps in building deeper relationships and thus increasing the bar of profitability as a by-product.
Read MoreThe gaming industry is no stranger to the value of education within games as illustrated by resources such as Assassin's Creed: Origins Discovery Tour. The potential for gaming in education isn't limited just to video games.
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