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The difference between Gamification and Incentivization, and how to use them in edTech

In an attempt to get you to learn daily Duolingo encourages you to keep a learning streak. While you won't find certificates in games, they are a ubiquitous part of learning. Making sandbox learning environments is difficult - no two ways about it! Unlike most e-learning, where there is no set learning path.

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How Video Games Can Teach Reading Just as Well as Books

His tech of choice: video games-specifically narrative-based digital games that engage students by engrossing them in a story. His guiding belief is that "Modern video games have the potential to be taught as humanely and deeply as any traditional text." According to Fallon, "Students are living, shaping and immersed within a modular, meme-soaked, multimedia world, and video games are a dominant art form within that world."

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