Air University exploring gamification teaching model
Air University exploring gamification teaching model
June 16, 2022
By Greydon Furstenau
Summary
Air University is moving into gamification to help improve the standards of learning and modernize the teaching environment.
The Air University Teaching and Learning Center has been spearheading the teaching side of gamification.
"Game-based learning brings students to the intersection of cognitive, affective and psychomotor domains to great effect," Hennessey explains.
"This assists in solidifying knowledge in their minds in a unique way for better future recall and practical use." Dr. Kelly Jewell-Glasscock, a TLC instructor, led a special session of the AETC Learning Professionals Consortium on May 19, 2022, focusing on using strategy-based games to learn.
The Air University library supports the TLC to bring war gaming and gamification to the updated Air Force Senior Noncommissioned Officer Academy curriculum.
The library also supports gamification through resources available for anyone, including gaming laptops, game-based learning guides, flight simulator, virtual reality equipment and board games.
John Hansen, Gunter Annex library chief said, "When you're proactively doing things as a group, or demonstrating some concepts that you might have just learned in the classroom, I think that you often get a better awareness of those sorts of abstract and philosophical concepts, and they become a little bit more concrete." Air University continues to be at the forefront of innovation in learning.
Reference
Furstenau, G. (2022, June 16). Air University Exploring Gamification Teaching Model. Retrieved June 23, 2022, from https://www.maxwell.af.mil/News/Display/Article/3066369/air-university-exploring-gamification-teaching-model/