This is the kind of scenario that users will encounter in Strong Together, a so-called serious game that researchers at the University of Pittsburgh are developing as an app to help women with advanced breast or gynecologic cancer gain self-advocacy skills to stand up for themselves and become more engaged in their cancer care.
Read MoreThe video game, "The Light in the Darkness," then rolls the closing credits that incorporates black and white photographs of children who did not survive the Holocaust , when more than six million Jews were murdered by the Nazis.
Read MoreTurkish defense firm HAVELSAN, which invests in "Serious game" technologies used in the defense industry, announced Monday that it has entered a partnership with Epic Games, best known for its Unreal Engine platform, for the release of a first person shooter game called "Malazgirt."
Read MoreThe purpose of the study was to test how the game would affect players' understanding of the "Critical zone"-the CZ in the game's name-which is the area of land ranging from the bottom of groundwater to the top of trees, critical to all life on the planet.
Read MoreFor Sydney-based game developer Chaos Theory Games, this transformation is what truly defines the 'serious games' industry. 'I definitely prefer the term "Transformational games" because I think it's more descriptive of the sorts of experiences that we build,' Nico King, Executive Creative Director at Chaos Theory told GamesHub of the team's approach to serious games.
Read MoreWhat does that mean for your gamification strategies? Here are 8 psychological principles to bear in mind. Training gamification should put learners in the driver's seat.
Read MoreMany of today's top companies are now turning to games and artificial intelligence, which can elevate the human experience and maximize cultural intelligence in the workplace. You're probably thinking, how do we get employees comfortable with becoming more culturally intelligent and able to self recognise the areas where they need development? In one word: games.
Read MoreIf this is the case then the focus should be on the design of the game elements, drawing from game design theory and understanding the motivation to play games in order to create the most engaging player experience that will keep people playing. The most complete and solid definition proposed has been by Deterding, Dixon, Khaled and Nacke who define gamification as "The use of game design elements in non-game contexts".
Read MoreA University of Massachusetts Amherst biomedical informatician will use a $436,836 grant from the National Institutes of Health to explore the use of "Serious games" played independently on computer tablets to improve brain function in older people with mild cognitive impairment. Neuro-World, a collection of six games developed by Lee's industrial partner in South Korea, Woorisoft, is designed to stimulate working, or short-term, memory and selective attention.
Read MoreIn our context, a wargame is above all a catalyst artifact to generate realistic managerial situations through a system of rules, scenarios and material. Wargames represent historical or fictional environments where several teams are opposed, often asymmetrically.
Read MoreThe Games-Based Learning Virtual Conference is a three day event hosted by the Games-Based Learning Alliance (GBLA) and University XP. We expect our audience to be mainly from North America. However, we also have other members from Europe, Africa, South America, and Asia as well. The goal of our conference is to connect academics, educators, designers, researchers, creators and professionals in a space to discuss and share best practices using games, gamification, and games-based learning for teaching, learning, training, education, and development.
Read MoreIt's an area the Czech studio Charles Games actively pursues - both in their debut "Attentat 1942," an exploration of one family's history following Heydrich's assassination through the lens of the arrest mentioned above, and in their upcoming follow-up, "Svoboda 1945," a game about a small town in the Czech-German borderlands that saw a tremendous rise in violence during the expulsion of ethnic-Germans from Czechoslovakia.
Read MoreEmpirical literature lacks evidence regarding teen education about prescription opioid safety through serious games and lacks conceptual models and frameworks to guide the process of game development for this purpose.
Read MoreGreat implementation can be seen through provider initiatives like Yggdrasil's, which turns a losing spin into an opportunity for the player to achieve something else and where many operators draw the player's attention away from each spin's zero-sum result and towards a bigger goal with the use of tournaments.
Read MoreThe growth rate for Game-based Learning across the planet is quite high at 27.1% and revenues will more than quadruple to $28.8 billion by 2025, according to a new market report by Metaari called "The Worldwide 2020-2025 Game-based Learning Market." The revenues are heavily concentrated in North America and the Asia Pacific throughout the forecast period.
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