As game designer Adrian Hon argues in his entertaining book "You've Been Played", the key difference between Mary Poppins and many gamification applications, is that Poppins was interested in improving the lives of her charges, while most of the companies behind gamification apps are emphatically not interested in the wellbeing of their users.
Read MoreVirtual reality gamers who finished a given game faster than their fellow gamers also have higher levels of general intelligence and processing capacity. The results also indicate that virtual reality games can be useful supplementary human resource management tools in companies for predicting the job performance of an applicant.
Read MoreEven where employee involvement is necessary, AI is there again to drive decision-based or predictive-routing algorithms of customer interactions, expediting the engagement journey for customers. This is why gamification has come to the forefront not just as a gimmick, but as a way to ensure that regardless of the business objective, employees engage with it.
Read MoreEmployees outside of the sector are still more likely to encounter gamification as a consumer through reward cards or virtual chatbots, than in the workplace. Workplace gamification is supposed to be enjoyable for its participants, with many firms using it as an employee retention tactic amid the so-called Great Resignation.
Read MoreMultiple times per year for more than a decade there are foam darts left on the Ohio University College Green when the sun rises. They are the remains of a game played the night before where some dozens or hundreds of students have come together to simulate a zombie apocalypse.
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