How gamification is making online learning experiential
How gamification is making online learning experiential
By Jhumur Nandi
May 20, 2022
Summary
Once upon time it was said that learning can be fun, today, indeed it is.
Ed-tech platforms in the last one year appeared to utilised the concept of 'gamification' in an effort to make learning fun.
Gamification refers to incorporating elements to the non-gaming environment such as online learning.
"Gamification aspects such as collaborative problem solving, point-based reward system, achievement badges and narrative help learners enhance their outcomes while enjoying their learnings for a longer time," CB Arun Kumar, academic director, EDGE by Pearl Academy, told FE Education.
According to the 'Online Education Market in India 2022-2026′ report, by market research firm Research and Markets, the inclusion of gamification will drive learners' engagement level leading to the sizable demand in the online education market.
"Constant online learning could become monotonous and boring. Gamification elements such as coins as reward are used throughout learners' journey. The coins earned by the learners can be further used to buy new courses, ensuring increased learners' retention on the platform," Anil Nagar, co-founder, Adda247 said.
Ed-techs such as Prodigy education which helps students learn mathematics through game-based learning, claims to use Massive Multiplayer Online Role-Playing Games, where a single or a group of students together solve problems.
Reference
Nandi, J. (2022, May 20). How gamification is making online learning experiential. Retrieved May 25, 2022, from https://www.financialexpress.com/education-2/how-gamification-is-making-online-learning-experiential/2528793/