Gamification in eLearning programs is fast emerging as an effective technique to engage learners. 71% of employees believe that gamification leads to an increase in energy levels, and 66% say that gamification at work reduces their stress levels Learners who were educated with challenge-based gamification raised their performance by up to 89.45% compared to those who only received lectures (ScienceDirect, 2020). Gamification in eLearning has found its place for meeting specified learning outcomes.
Read MoreWhat does that mean for your gamification strategies? Here are 8 psychological principles to bear in mind. Training gamification should put learners in the driver's seat.
Read MoreMany of today's top companies are now turning to games and artificial intelligence, which can elevate the human experience and maximize cultural intelligence in the workplace. You're probably thinking, how do we get employees comfortable with becoming more culturally intelligent and able to self recognise the areas where they need development? In one word: games.
Read MoreeLearning is a style of distance education using gadgets connected to the internet, such as tablets, smartphones, and computers. It was developed in a bid to reach out to a broader audience of learners and partly to overcome the challenge of distance-learning, primarily aided by the influx of the internet in different parts of the world.
Read More