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Water Closets and the Gamification of Learning

Water Closets and the Gamification of Learning

Water Closets and the Gamification of Learning

By Sarah Le-Fevre

May 11, 2022

Originally Published Here

Summary

As Infants, we experience the greatest explosion of learning of our lives, we learn a language, we learn to walk and to gain and perfect gross and fine motor skills, and we learn social skills.

The particular concern in learning is that bored learners will not engage, so we have to spend more time, effort and money to inject some fun back in - to gamify the learning to ensure that it is consumed.

Even people who are actively seeking gamified learning solutions, who personally enjoy games-based learning, or even those who are games-based learning practitioners, can nevertheless view play as something separate from learning.

As a games-based learning practitioner I have spent a lot of years telling people that games are really good for learning.

It is a situation which most learning providers would dream of - the voluntary and prolonged interaction with learning fed by positive emotional associations.

In a book chapter I'm currently writing, I map some popular and long lasting games, such as chess, to some tried and tested learning theories - Kolb's Learning Cycle, Knowles Andragogy and so on, to reinforce this idea.

We would normally start with learning outcomes, and then use the building blocks of games; mechanics, games components like boards, dice and so on to create a game that will deliver the learning.

Reference

Le-Fevre, S. (2022, May 11). Water closets and the gamification of learning. Retrieved May 21, 2022, from https://ludogogy.co.uk/water-closets-and-the-gamification-of-learning/