MySchool, a communication-oriented metaverse platform that combines education and games, will be officially released soon by Inventis Co. In the past few years, the paradigm of education has changed significantly due to the pandemic caused by COVID-19.
Read MoreThe metaverse has always had a strong gaming component. The open-world environment of the metaverse can be seen as a direct descendent of open world games, and most games have always had in-game economies to sustain games and add incentive for players.
Read MoreIt's no surprise that gaming and play are informing new business models and shaping the future of work in all kinds of settings. The future of hybrid work is changing, and adding virtual reality into the mix of remote and in-office collaboration can create a new, dynamic workspace that gives businesses the best of both worlds.
Read MoreGamification complements traditional techniques and is a proven tool to enhance student motivation and learning outcomes, even during pandemic times, as noted by Frontiers in Psychology. Virtual learning can involve game-like simulated environments that bring adaptive learning opportunities-enabled by instant feedback-to both educators and students.
Read More"You can think about the metaverse as an embodied internet, where instead of just viewing content-you are in it." When it comes to the metaverse's educational applications, the benefits seem clear-history teachers might use the metaverse to engage students in virtual realities that depict key historical events.
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