We've entered a period that might be best described as the "Great Disconnection." To prevent increased burnout and absenteeism, and further loss of creativity, employers must reinvest in employees and their needs to reignite interest in the work they do and the people they work with.
Read MoreThey are dedicated to studying and applying motivation science to gaming - including video games and the gamification of education. How did these lauded researchers get involved in video gaming? For starters, if you don't play some online interactive game, you are in the minority.
Read MoreTechnology And Gamification Are Key According to a recent survey by Dell with 12,000 GenZ respondents, 91 per cent claim technology would influence their choice of employment among similar job offers, 80 per cent say they want to work with cutting-edge tech, and again 80 per cent believe technology and automation will bring a more equitable work environment.
Read MoreSwiss health workers busy fighting the pandemic are being encouraged to unwind with a computer game that offers not only distraction but also knowledge to battle Covid-19 in real life. Players of "Escape Covid-19" are guided through a series of scenarios that health workers at hospitals and long-term care facilities encounter on a daily basis.
Read MoreMany programmes digitally record and publicly display information about employees, so unexpected negative consequences may arise if they overly intensify pressures for performance and competition between staff.
Read MoreOf course, you end up on the downside of that particular wave, and everyone goes, "Oh, gamification, it was just a management craze." It turns out now that we're in that sort of happy point that you see in the hype cycle wave of a gradual kind of acceptance that's going upwards, being used in areas where people don't even think about it as being gamification.
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