In the book, How Games Move Us: Emotion by Design, scholar Katherine Isbister observed that because of player agency, "Games have an additional palette of social emotions at their disposal." Suppose a student reads Victor Hugo's classic Les Misérables.
Read MoreEmployee learning and development are deemed critical for the growth of any modern-day organisation. Across the globe, enterprises are exploring different pathways using digital learning modules that deploy training in an impactful manner.
Read MoreFor the last few years, gamification has been an emerging trend in learning. Gamification guru Yu-kai Chou's Octalysis Framework is a good starting point for those seeking to better understand gamification and the different techniques available.
Read MoreHistorically, education has always been centered around the classroom, with in-person teaching the preferred means of delivering lessons and corporate learning courses alike, outside the context of COVID-19. Many educators appear to have been keen to leave digital learning behind and return to the classroom as soon as social distancing measures and government guidance permit.
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