Gamification in Education - Why it Works
Gamification in Education - Why it Works
By Jay Arias
Summary
Apart from the obvious reasons such as students' greater reliance on technology to support their education, students nowadays have a 'new attitude to the learning process and higher requirements for teaching and learning'.
With new variables and uncertainties in the modern student profile, educators face a challenging task to mend the gap between the 'old' education system and students' new learning styles.
Meeting both the educators' and students' needs is not easy and requires various perspectives of the education system and different pedagogical paradigms.
As much as the education system is trying to facilitate different teaching styles to mend the gap and satisfy the polarizing preferences, relying on past methods and old pedagogies won't effectively address present and future challenges regarding students' academic and personal growth.
Gamification fits very well with students' new learning styles as education becomes more digital-based.
Although there is nothing bad about these conditions, to meet students' new learning styles, new pedagogical practices such as gamification should be explored.
Not only do students learn better and strive for excellence by gamifying education specifically for the college and university environment and online settings, students' stigmas regarding schools are eliminated as the learning process becomes more fun, exciting and rewarding while ensuring that the objectives and fundamentals of education are maintained.
Reference
Arias, J. (2022). Gamification in education - why it works. Retrieved June 6, 2022, from https://www.kritik.io/resources/gamification-in-education-why-it-works