Currently, opponents in a video game are pre-scripted NPCs, whereas a machine learning NPC could allow users to play against less predictable foes, making the game much more interesting.
Read MoreBased on the experience of specific people and organizations, we explain how gamification can be a method for research, education, improvement of the urban environment, and organization of interaction between different subjects.
Read MoreFirst, their influence is hard to track: Teachers may not even notice that the student asking why the Ottomans didn't colonize America or what happened to Burgundy may have a view of history that was molded by Paradox games.
Read MoreChess is only one example, but to me it's directly illustrative of the idea of a game taking care to ensure a carefully crafted experience for the player.
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