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Educational Technology: Gamification in Education

Educational Technology: Gamification in Education

Educational Technology: Gamification in Education

By Michelle Bouslog

October 20, 2022

Originally Published Here

Summary

Regardless, some may say that back in 1912 with the creation of the American Cracker Jack snack, gamification also came to life.

How did gamification continue to rise from the start of its creation, and why is gamification a very suitable educational technology trend? The Rise of the Gamification in Education The American Cracker Jack snack provided buyers with the incentive to not only enjoy a delicious snack, but with the purchase of any box you also gained a hidden treasure.

For many students, gamification is the tool they need to engage, excite, and spark interest in their learnings.

So why is gamification such a suitable ed tech trend, how can it be used in classrooms, and why is it particularly intriguing post-pandemic? Gamification is an Extremely Valuable Ed Tech Trend Gamification is a classroom tool that continues to trend all over the world.

There are many ways gamification can be used in classrooms through education games, and more.

Ways to Increase Gamification in Education Below we will explore several ways to gamify your classroom activities that are user-friendly, easy to implement, and sure to be favorites for your students.

In education, gamification has become a phenomenon that helps redesign and supercharge learning through classroom games.

Reference

Bouslog, M. (2022, October 20). Educational Technology: Gamification in education. Retrieved October 28, 2022, from https://www.graduateprogram.org/2022/10/educational-technology-gamification-in-