In a sea of other video games, standing apart is difficult, yet by breaking down the rules of the game and accessing how each one impacts the player, something magical can be created. There is a kind of magic trick that game designers pull off that I'd argue has some parallels with the magical acts of folks like Penn & Teller or David Copperfield.
Read MoreI argue that the magic circle is not only a metaphor for understanding the boundaries of play; it is a technology that paradoxically erects and disturbs ontological divisions and a ritual technique that enacts as do many forms of magic a "Reciprocal participation between people and things."
Read MoreEverything is data now Some people tell Hon that there's always been gamification.
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