What is Gamification And How Is It Used In Education?
What is Gamification And How Is It Used In Education?
February21,2022
By Dana Leigh
Summary
Whether you're trying to keep up a seven-day streak on the language learning app Duolingo, or just trying to improve the 'strength' of your LinkedIn profile, the chances are, you're aware of gamification.
Although delivering a first-class education has been difficult under the unique constraints of the pandemic, technologies that gamify the learning experience have been a great help when it comes to keeping students motivated outside the classroom, even if this hasn't always been an easy task.
Many people - learners and educators alike - will be keen to return to 'normal' learning practices as soon as the effects of the pandemic start to ease off.
More from EdTech In short, these technologies encourage learners to be consistent and autonomous with their educational efforts, allowing them to gain some fun and enjoyment throughout the process.
Obviously, how these technologies are implemented will vary based on the specific educational context; a schoolteacher, for example, will have different learning objectives in mind for their students, compared to a corporate learning leader.
When upskilling employees, a training manager might want to set gamification tasks at the end of each classroom module to consolidate learning, for example.
Studies have shown that these can be vital to the knowledge retrieval process and help students to reinforce their learning, even well before modern technology existed one summative analysis of over 200 experiments conducted across 70 years, for example, suggests that learners are more likely to recall and learn new content after using these strategies , than if they were to simply take notes the old-fashioned way.
Reference
Leigh, D. (2022, February 21). What is gamification and how is it used in education? Retrieved March 9, 2022, from https://techround.co.uk/edtech/what-is-gamification-and-how-is-it-used-in-education/