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What is (and isn't) gamification? How brands are building interactive communities

Interactivity is spearheading the future of customer experience, and gamification is the sharp end of that spear. Many brands aren't delivering on the gamification part because they're treating the audience as a target and not inviting them to be part of the campaign/gaming community.

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Therapeutic Role-playing Game 'Critical Core' Empowers Youth

Game to Grow, a non-profit organization dedicated to the use of games for therapeutic, educational, and community growth, released Critical Core this Fall, a first-of-its-kind, tabletop RPG designed specifically for children and young adults on the autism spectrum, as well as those with ADHD and other learning and processing differences.

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How God of War Made Accessibility a Core Part of Its Game Design

The recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.

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