The gaming industry has significantly grown, offering numerous options. However, running classic games on modern machines is challenging due to changes in CPUs and operating systems. This article explores why we should preserve classic games for computer history education.
Read MoreThe mechanics of these games can be harnessed to design learning programmes that provide nuanced understanding and engagement with these problems. There is now such a wealth of RPG systems, that if the character creation process of one does not suit your learning application, you can surely find another that will.
Read MoreWhat is Gamification in eLearning? Gamification in eLearning essentially refers to the practice of introducing game-based tools and elements in the training modules to make the learning experience more engaging and effective for the employees.
Read MoreAlthough the practice of including game-like elements in learning programs is new to some, gamification has a long history of use as an effective tool for engaging people. Gamification makes learning more exciting, interactive, and ultimately more productive.
Read MoreDuring the pandemic, educators and students at John Dewey High School in Brooklyn established a Minecraft Club to foster school community.
Read MoreGiven the prevalence of the Pareto Principle, we could say that, hypothetically, only 20 percent of gamification efforts in the Learning and Development space will be successful. This is why, at Sententia Gamification, we have a five-level process for creating successful gamified learning programs.
Read MoreAt the University of Utah's Spencer S. Eccles Health Sciences Library, "We are currently doing a number of really interesting projects ," says Benjamin Engel, a U of U virtual reality programmer who runs the day-to-day operations at EHSL. His projects include a trauma lead simulation where a patient comes in with a number of issues into the trauma bay and the participant plays the role of the head doctor who must direct everyone to save the patient.
Read More