This was observed using some clever science and shows that it wasn't bilingual children, but children in a language class with multiple accents who learned and remembered new words at an accelerated rate.
Read MoreFor several weeks, Insider has explored the reality of America's aging government. Congress is older than ever, and America's young people are not represented in the body at the rate they otherwise should be.
Read MoreThanks to the popular new video game Trombone Champ - a sort of Guitar Hero for brass players - Buckle was having a go at its exhilarating opening as if he were one of the first violins. Buckle, 29, who gamely agreed to test out Trombone Champ last weekend, gripped a mouse, which he would move up and down to change the pitch of his virtual trombone, and placed his left hand on the laptop's space bar, which he would hit to play notes.
Read MoreFlying under the radar are video games even though kids in the United States spend much more time playing video games than engaging in social media, according to a recent Common Sense Media report. Last year, China acted: It prohibited minors from playing video games on school days and more than an hour on weekend and holiday nights.
Read MoreThe game, The Legend of the Lost Emerald, won a top prize this month at the 54th Annual Public Media Awards. "We have a vision to see games used as a vehicle to connect the public with contemporary research through media and this project is a testament to how successful that strategy can be."
Read MoreNick Pelling is often cited as being the first person to officially use the word in writing way back in 2002, using it to describe the process of making non game based interfaces more like games.
Read MoreFor the gas distribution company SGN, introducing gamification and some healthy competition through the comparison of performance standards across its depots has helped reduce incidents of idling by 68%, mileage by 16%and mpg by 11%. Meanwhile, Zenith Hygiene Group introduced driver league tables which has resulted in an annual fuel cost saving of more than £220,000.
Read MoreEducators have leaned into game-based learning to try address maths literacy challenges among South African children.
Read MoreGamification has become a passion among people to increase the online image of their businesses. What does Gamification mean? Gamification refers to using game elements in real-life business and market strategies.
Read MoreFor 13 years, Scott Shaw led Wilmington University's Game Design and Development program - the first four-year degree program of its kind in Delaware.
Read MoreThey are dedicated to studying and applying motivation science to gaming - including video games and the gamification of education. How did these lauded researchers get involved in video gaming? For starters, if you don't play some online interactive game, you are in the minority.
Read MoreAlthough the practice of including game-like elements in learning programs is new to some, gamification has a long history of use as an effective tool for engaging people. Gamification makes learning more exciting, interactive, and ultimately more productive.
Read MoreDuring the pandemic, educators and students at John Dewey High School in Brooklyn established a Minecraft Club to foster school community.
Read MorePlay and games embedded in the city's fabric can help improve user engagement with urban spaces. When applied to the urban context, it presents itself as nodes for playful interaction that create transformative ways of experiencing the city. Similar forms of playful placemaking exhibit possibilities of how games can reconnect people with cities.
Read MoreHow can we be sure to keep students interested and encouraged to contribute and perform well in assessments? The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.
Read MoreGiven that underwriting decisions involve huge cost implications, training on the job is not a viable option; these professionals must gain their experience somehow in a safe training environment, where mistakes don't have real-world financial consequences.
Read MoreHow can we be sure to keep students interested and encouraged to contribute and perform well in assessments? The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.
Read MoreThe idea of play being used as a learning tool has existed for a long time, with theorists like Jean Piaget and Leonard Vygotsky in 1962 proposing there's an important link between cognitive development and play.
Read MoreThompson's interest in games stems from his childhood and roleplaying games, such as Dungeon and Dragons. It was listening to the Secret Cabal Gaming Podcast that introduced Thompson to the concept of board game design.
Read MoreGames are fun and engaging and increase learner motivation, which impacts learning outcomes. Games provide a sandbox environment in which learners can first receive guidance about how to carry out a complex activity.
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