From the recent PC release of The Last of Us Part I to Dead Space's extensive content warnings for individuals with mental health disabilities, accessibility design continues to evolve. Several titles from Japanese studios are demonstrating a global interest in accessibility in games.
Read MoreCreative director Nick Lang notes the lack of attention toward autistic gamers is surprising considering that gaming can be a "Huge resource and source of comfort" for people on the spectrum.
Read MoreFrom comprehensive options and customization to more inclusive design practices, disabled players can enjoy more games than ever, across a variety of genres and platforms. A few years into his stint at PlayStation, Tisser and met accessibility consultant Ian Hamilton, the co-director of The Game Accessibility Conference, or GAConf.
Read MoreThe recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.
Read MoreA reader argues that companies worried about games being too hard also need to make sure they're difficult enough for more experienced players. I'm no expert on such things, so I don't want to say it's not related, but it seems to me a little patronising to suggest that once someone is no longer held back by options and controllers that they only want to play super easy games.
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