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Posts tagged accessibility
How God of War Made Accessibility a Core Part of Its Game Design

The recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.

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Accessibility in video games should mean adding hard modes as well as just easy

A reader argues that companies worried about games being too hard also need to make sure they're difficult enough for more experienced players. I'm no expert on such things, so I don't want to say it's not related, but it seems to me a little patronising to suggest that once someone is no longer held back by options and controllers that they only want to play super easy games.

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