From the recent PC release of The Last of Us Part I to Dead Space's extensive content warnings for individuals with mental health disabilities, accessibility design continues to evolve. Several titles from Japanese studios are demonstrating a global interest in accessibility in games.
Read MoreCreative director Nick Lang notes the lack of attention toward autistic gamers is surprising considering that gaming can be a "Huge resource and source of comfort" for people on the spectrum.
Read MoreThe recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.
Read MoreAccessible games are ones where people can still play your game even if they have extraordinary usability needs. Mostly it's about how information is presented and how the game is manipulated, but I also include aspects of cultural inaccessibility and representation. Previously I've been mostly focused on video games, with a special emphasis on games with unusual interfaces, such as text-based games.
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