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How God of War Made Accessibility a Core Part of Its Game Design

The recent release of The Last of Us Part 1 Remake included every accessibility feature from Part II, as well as a brand-new option for AAA titles-audio descriptive cutscenes. This November, God of War Ragnarök, from Santa Monica Studio, will be the newest addition in a beloved franchise that demonstrates its own commitment to accessibility.

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How to Develop Visually and Physically Accessible Board Games

Accessible games are ones where people can still play your game even if they have extraordinary usability needs. Mostly it's about how information is presented and how the game is manipulated, but I also include aspects of cultural inaccessibility and representation. Previously I've been mostly focused on video games, with a special emphasis on games with unusual interfaces, such as text-based games.

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