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Help me to help you – The need for player aids

Help me to help you – The need for player aids

Help me to help you – The need for player aids

By Iain Mcallister

June 15, 2023

Originally Published Here

Summary

A player aid should also provide all the important iconography you need to process the actions you will take in the game.

These player aids though mean you spend less time remembering how to play a faction, and more time playing the game.

Sure if you play a game a lot you get to learn the systems and player aids are less needed as your familiarity with a title increases.

What do you need to do that? How would you go about it? I think you'll quickly realise that for the vast majority of games a player aid would be a really handy thing to have.

If I'm learning a game I need to read the rulebook for at least the first game, and then folk don't have access to the player aid when they need it.

As we've seen with the examples of Azul and Root, the player aid can be integrated into another component like a player board, providing a one stop shop for everything a player needs to know about the game.

Providing player aids is a step towards making your game more accessible.

Reference

McAllister, I. (2023, June 15). Help me to help you - The need for player aids. The Giant Brain. https://giantbrain.co.uk/2023/06/15/help-me-to-help-you-the-need-for-player-aids/