Sarah Stang hopes to use her new role as Assistant Professor with Brock University's Centre for Digital Humanities to help equip the next generation of game designers with the knowledge they need to make gaming more diverse.
Read MoreThe play experiences game designers and developers create for teens can support them in building core social and emotional skills vital to their wellness.
Read MoreFor the uninitiated, Wordle is a game that requires the player to guess a five-letter word within six attempts. The player starts off with a random guess, and the game tells the player how many letters in their guess also figure in the actual word of the day.
Read MoreThe winning conditions of noughts and crosses could be described by allocating points for the number of symbols which a player has managed to arrange in a line, with the winner being the first player to reach three points.
Read MoreAt the time, gamification was a rising star among corporate pencil pushers and others seeking to manipulate using only the most reductionist definition of games. Ironically, researchers and designers have recently begun applying gamification to topics that fly in the face of the corporate cultures that built the gamification empire.
Read MoreNow a new mentorship program, led by a blue-ribbon panel of industry experts, hopes to diversify tabletop gaming's cadre of designers as well.
Read MoreWhat would it be like if you could clearly see critical changes in the coming months and years ahead and use those glimpses to shape the Gamification Platform market future, instead of just letting it unfold by default?
Read More