As a game designer, finding ways to build connections between the person playing the game and the characters of the game is always a top priority. Many game designers often neglect user experience in favor of focusing on other aspects of game design such as user interface or animation.
Read MoreToday, we are seeing more and more discussions about who is writing, starring, and directing a game on the AAA side, and many smaller developers seem to ignore design and UX conventions in favor of making "Art." I'm using art in air-quotes, as many reviewers of mainstream sites and Youtubers will often eat up these games as some kind of "Brave, new," expression of games, such as 12 Minutes from 2021.
Read More"But that is not what happened. We have been learning that game design knowledge can influence the kind of research that neuroscientists think is feasible."
Read MoreAside from requesting that the game incorporate tasks that would help the player advance through the labyrinth he left the design and gameplay up to the team.
Read MoreTaking into consideration that the android robot Sophia was granted citizenship, the Generative Pre-trained Transformer 3, the engrossing Neuralink chips and of course SpaceX, it is important we take notice that teaching has exponentially developed since the days of the old classical military order of wanting to control people in school classrooms in order to dictate information.
Read MoreIf we're striving for higher order thinking and maximum learning transfer, then we're giving up a golden opportunity when we forgo informative feedback and instead resort to corrective feedback. Corrective feedback informs the learner whether their response is correct or incorrect but gives no explanation.
Read MoreI'm also a career educator, so I actually use games as learning tools in my classroom. My go-to game to get students working together and introduce critical thinking is Catan. Class debrief after the game lets them compare and explore how the mechanics of the game represent real-world systems. Enter Bruno Faidutti, a French academic and game designer, and his excellent blog post, "Postcolonial Catan".
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