Little has been written about Tears of the Kingdom's narrative developments and how the new traversability of Zelda has necessitated a new approach to storytelling. Previous Zelda games guided players to complete dungeons in order and gain new abilities before conquering the final boss.
Read MoreI started to write this article, which is intended to look at 'Social' mechanics and structures in games, and naturally I turned straight to 'Building Blocks', which was when I noticed there was no 'Social' section, gathering together those mechanics which use players themselves as 'pieces' in the game, manipulate player dynamics and relationships, and otherwise 'play with' people.
Read MoreAn author writing a novel knows what's going to happen to the characters, but that doesn't change how they write about them - maybe some foreshadowing, but they can't avoid their fate. In this week's column of Tabletop tips from an anxious GM, I'll be answering "How do I deal with metagaming?" in response to my previous tips piece that talked about consent and asking permission to take negative actions.
Read MoreThe Legend of Zelda is my favorite video game franchise. Before Ocarina of Time, I had never even heard of the Zelda franchise so I didn't really know what to expect- I certainly didn't realize that I was about to start one of the greatest games ever made.
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