From its first level, Human Resource Machine pushes players into a mode of logical thinking necessary for programming. Human Resource Machine provides the player with commands that parallel and encompass nearly all the basic building blocks of programming.
Read MoreImitation is the most sincere form of flattery, and so many good games were inspired by something else-Metroid drew inspiration from Alien, Castlevania: Symphony of the Night drew inspiration from Super Metroid, and The Legend of Zelda clearly inspired Darksiders.
Read MoreFrom simple pixelated graphics to immersive virtual reality experiences, the evolution of video games has been truly remarkable. In this article, we will explore the fascinating journey of video games, from the early days of pixels to the current era of virtual reality.
Read MoreAside from requesting that the game incorporate tasks that would help the player advance through the labyrinth he left the design and gameplay up to the team.
Read MoreThe metaverse has always had a strong gaming component. The open-world environment of the metaverse can be seen as a direct descendent of open world games, and most games have always had in-game economies to sustain games and add incentive for players.
Read MoreWhile scholarly analysis of TTRPGs often focuses on player's experiences of role playing as human-like agents, scholars of TTRPGs recognize that role-playing games simulate "Worlds" or "Places"7 - or, alternately, though TTRPG scholars rarely use this language, "Nature" or "Environments." Tabletop RPGs may not be "Virtual" worlds in the sense of a highly-realistic, highly visual, high-polygon representation of the natural world.
Read MoreStudents are often tasked with working through new assessments and find themselves overcome with feelings of frustration and doubt after failing to grasp new concepts right away. With game-based learning, students' intrinsic motivation and love for play can lead them toward complex problem solving.
Read MoreHistory-based video games allow their players to engage with the past in completely new ways. There's a whole genre of similar video games that play around with the "What ifs" of the past - and in doing so, these games have started to teach us about history in new ways. As popular media goes, video games have an outsized power to shape how we look at history.
Read MoreThe latest board game in the Pax series, Transhumanity sees players enacting the role of a "Startup entrepreneur in the not-too-distant future"2 endeavoring to ensure that their particular vision for humanity's future is the dominant one. Although such logics are typically associated with videogames, notably in the work of Alexander Galloway,3 board games offer a uniquely productive view of how algorithmic culture has so interpenetrated our daily lives.
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