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Can Gamification Turn the Tide Against Declining Enrollment?

With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving expectations of new generations regarding classroom engagement, credential opportunities and other aspects of campus life.

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Dungeons & Dragons role-playing skills transferable to the workplace, lecturer says

Fantasy tabletop role-playing game Dungeons & Dragons has drawn a cult following since its launch in the 1970s, but one researcher says its real takeaway could be transferable skills for the office. University of Melbourne senior business and marketing lecturer Jesse Olsen said he revived the game during COVID-19 lockdowns and started noticing skills used in the workplace.

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How Video Game Designers Peek Inside Their Players’ Lives

There's less reliance on happenstance that the right person will meet your game at the right time; as a game developer, I have tools to reach out and meet each player where they are. The narrator expresses doubt that the game is so advanced, and it isn't clear how exactly the data is used, so it's hard to say if the game is adjusting itself based on heuristics, or if she's projecting her internal mental state and trauma onto the game mechanics.

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Gamification is broken

As game designer Adrian Hon argues in his entertaining book "You've Been Played", the key difference between Mary Poppins and many gamification applications, is that Poppins was interested in improving the lives of her charges, while most of the companies behind gamification apps are emphatically not interested in the wellbeing of their users.

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