The potential effects of video games on mental health has been a long-drawn-out debate. The research team analyzed members of an online football simulation gaming site. 37 players responded before playing the game, 40 responded after playing the game
Read MoreAll you need to do is set up small-sided games in whatever playing area you have available to you, and allow players to replicate the moments that they will see on a matchday within those small-sided games.
Read MoreNow mainstream developers are leveling up - increasingly considering accessibility when designing their games, whether to accommodate a visual impairment, a motor control issue or an anxiety disorder. "A lot more people want to play games and we want people to play games."
Read MoreMany of us are at least vaguely aware of prior studies finding that playing violent video games is linked to increases in overt aggressive behavior over time. Six scholars from the University of Vermont examine the link between video games and cognitive performance in children-specifically involving working memory and motor responses.
Read MoreEven as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.
Read MoreWe skim through 50-slide PowerPoint decks hoping to correctly guess enough answers to pass so that we can get back to our "Real work." Much of what we learn is often forgotten by the time we receive our certificate of completion.
Read MoreEach pair met for 18 different 45-minute play dates over a four-month period, so each child had a total of 36 play dates. We observed how very young children developed peer relationships, and how they are capable of engaging in complex games as they get to know a peer over time.
Read MoreWith U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving expectations of new generations regarding classroom engagement, credential opportunities and other aspects of campus life.
Read MoreFrom the recent PC release of The Last of Us Part I to Dead Space's extensive content warnings for individuals with mental health disabilities, accessibility design continues to evolve. Several titles from Japanese studios are demonstrating a global interest in accessibility in games.
Read MoreKadeem Petgrave admits that since hosting the first sessions of a game-based financial literacy project he developed for at-risk youth living in Corporate Area and St Catherine communities, he has not been able to walk without being approached by youngsters eager to learn more.
Read MoreFantasy tabletop role-playing game Dungeons & Dragons has drawn a cult following since its launch in the 1970s, but one researcher says its real takeaway could be transferable skills for the office. University of Melbourne senior business and marketing lecturer Jesse Olsen said he revived the game during COVID-19 lockdowns and started noticing skills used in the workplace.
Read MoreSchools in all 50 states are supplementing or even replacing the beaker and Bunsen burners found in traditional lab settings with a simulation program that teaches science through gamification - incorporating elements of game-playing in order to make the program more engaging.
Read MoreThere's less reliance on happenstance that the right person will meet your game at the right time; as a game developer, I have tools to reach out and meet each player where they are. The narrator expresses doubt that the game is so advanced, and it isn't clear how exactly the data is used, so it's hard to say if the game is adjusting itself based on heuristics, or if she's projecting her internal mental state and trauma onto the game mechanics.
Read MoreTomb of Annihilation reveals its anticipated audience as predominantly White by playing heavily into these themes, relying upon players' cultural capital in fantasy media depicting colonized spaces.
Read MoreGamification can be utilized in the context of financial education to provide an engaging and immersive experience that encourages financial literacy and prudent money management. Gamification of Social Interaction can be utilized to create a social experience around financial education.
Read MoreThe team of researchers developed powerful new protein design software adapted from a strategy proven adept at board games like Chess and Go. In one experiment, proteins made with the new approach were found to be more effective at generating useful antibodies in mice.
Read MoreThe use of play-based learning in the early childhood and elementary curriculum has gained traction in recent years. High-quality play-based preschool programmes that expose children to learning and problem-solving through self-initiated activities and teacher guidance can have long-term benefits.
Read MoreBoard Game Geek could use behavioral data to curate lists that helped users better discern what exciting games were to them. Board Game Geek is a website that aspires to be the worldwide locus of all board game data.
Read MoreAs game designer Adrian Hon argues in his entertaining book "You've Been Played", the key difference between Mary Poppins and many gamification applications, is that Poppins was interested in improving the lives of her charges, while most of the companies behind gamification apps are emphatically not interested in the wellbeing of their users.
Read MoreThe research is in - educational games and humanities learning are a perfect match! This week, we're examining some of our favorite educational games we've created over the years that teach humanities topics like civics, English language arts, natural history, and more.
Read More