Tomb of Annihilation reveals its anticipated audience as predominantly White by playing heavily into these themes, relying upon players' cultural capital in fantasy media depicting colonized spaces.
Read MoreA "Good story" in a video game is usually a coherent narrative with characters and events, ideally one that's augmented or enhanced by gameplay. It's a kind that only exists in games and one that exists in every game.
Read MoreEmergent narratives urge players to "Play to find out what happens."5 Though the contexts, characters, and situations encountered in a role-playing scenario may suggest a particular ending, that result is not a foregone conclusion.
Read MoreThe first year Narratology for Games module has, as many long standing and ever-evolving programmes do, had an interesting history of being split, merged, moved around and eventually settled into its slot as a popular optional choice in the raft of first year choices.
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