Fantasy tabletop role-playing game Dungeons & Dragons has drawn a cult following since its launch in the 1970s, but one researcher says its real takeaway could be transferable skills for the office. University of Melbourne senior business and marketing lecturer Jesse Olsen said he revived the game during COVID-19 lockdowns and started noticing skills used in the workplace.
Read More"The term originated as a derogatory way to make fun of those hipster games where you don't shoot, but it caught on," explains Jordi de Paco, a video game developer at the production company Deconstructeam.
Read MoreStories have been used throughout human history to provide more than just entertainment, they also help to transmit information, share histories and teach important lessons, all while immersing the audience within the world being portrayed in the story.
Read More