B2B SaaS products, specifically digital learning and engagement platforms, are becoming crucial tools for companies to maintain a competitive edge. SaaS platforms are well-suited for building gamified digital learning and engagement strategies due to their native flexibility.
Read MoreSeveral years ago, I moved to a small town in eastern Pennsylvania, and a co-worker invited me over for a classic social tradition: a game night. An alarmingly complex game was first explained-something about a ghost, or a haunting-and then repeated, upon my request.
Read MoreIf chess is typically the figure, for Simic, it's the ground: chess is more real than reality. Chess is an abstract strategy tabletop game, played across a grid, with no hidden information-that is, unlike a card game where other players don't know what's in their opponents' hands, all the components of play are always equally available to both players.
Read MoreA branch of mathematical thinking named 'game theory' can help us understand relationships between warring states, and how to best navigate them, by treating their interactions as 'games'. Games can run the gamut from lighthearted diversions such as a board game to very serious interactions up to and including war.
Read MoreThe gamification of education has become an integral part of the teaching process, especially since students and avid learners were cooped up in their homes over the past few years, with no access to the traditional classroom setup.
Read MoreTurkish defense firm HAVELSAN, which invests in "Serious game" technologies used in the defense industry, announced Monday that it has entered a partnership with Epic Games, best known for its Unreal Engine platform, for the release of a first person shooter game called "Malazgirt."
Read MoreAs a game designer, finding ways to build connections between the person playing the game and the characters of the game is always a top priority. Many game designers often neglect user experience in favor of focusing on other aspects of game design such as user interface or animation.
Read MoreIn our modern culture, technology naturally influences curriculum development and learning. Gamified Learning is one of these, and educators from all around the world are embracing it. The introduction of such elements can improve teamwork and student engagement, which improves learning.
Read MoreGamification is bridging an activity with gaming, including adding elements of competition, scoring, or even traditional video game mechanics. In other words, gamification is the art of turning anything into a game. Unsurprisingly, gamification has left its mark on the gaming sector in a variety of ways.
Read MoreOWU Connection Experience: Markley and Zajac are working alongside students Navami Shenoy '23 of New Delhi, India, and Millie Rocco '23 of Vancleave, Mississippi, to collect data on a video game that Shenoy programmed.
Read MoreA new whitepaper from two Seattle organizations exhibits research into how tabletop roleplaying games, such as Wizards of the Coast's Dungeons & Dragons, can be used to help children and teenagers develop their social skills.
Read MoreEmma Leigh Waldron defines the term "Mediated intimacy" as intimacy that is "Given specific, shape, direction, intensity, or meaning" through a mediating practice, such as playing a game.5 Mediated intimacy describes how the flow of affect is oriented through play and how intimacy functions as a vector to describe the relationship between bodies.
Read MoreThe significance of gaming as a tool has been recognized and the concept of 'Gamification' has become a rage across the world with people using game design elements and gaming principles in areas as diverse as learning, marketing, health etc.
Read MoreJapan has just opened its first esports high school, and education publisher Pearson has worked with the British Esports Federation to develop the world's first esports qualification. "Esports is not [sitting] in your bedroom playing on your own in the dark eating crisps; it's teams of people playing against teams of people in a competitive environment," Tom Dore of the British Esports Federation told website Which School Advisor.
Read MoreStudents at UNC Chapel Hill are playing video games in class and earning credit for it. Students play all kinds of video games to learn about all kinds of subjects. "We are really interested in narrative, in storytelling, and games represent this new form of telling stories," she said.
Read MoreTroy University history professor Dr. Scout Blum has merged game playing and academics with her newest creation, a board game called Rising Waters, which aims to give students a better understanding of one of the most destructive disasters in US history and the themes of racism and perseverance.
Read MoreDamon Packwood, founder and executive director of Gameheads, a nonprofit teaching tech and video game design skills, is helping underserved youth gain the necessary tools to get jobs in the field.
Read MoreOur students graduate years ahead in their field as the department provides countless opportunities at home and abroad to expand their research experience. These projects included a redesign of the Math Interaction Area in the Euler Science Complex, the creation of a political board game, cards to use with the game Codenames for math concepts, among others.
Read MoreA serious game developed within the European Erasmus+ framework, helps to develop soft skills. With feedback built into the game design, players can improve their understanding of decision-making and acquire key soft skills such as problem-solving, stress management, effective communication, and teamwork.
Read MoreThe UN Environment Programme's Ozone Secretariat today launched a simulator game and avatar using the latest software technology. The Ozone Secretariat has used cutting-edge motion capture technology to bring their new Reset Earth character, Apollo, to life.
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