Gamification: More than just points Both as a founder of a productivity tool that uses dopamine-driven gamification to drive intrinsic motivation and as someone with attention-deficit/hyperactivity disorder who with her dopamine, I've both seen and lived the productivity impact of combining motivation with gamification.
Read MoreTurkish defense firm HAVELSAN, which invests in "Serious game" technologies used in the defense industry, announced Monday that it has entered a partnership with Epic Games, best known for its Unreal Engine platform, for the release of a first person shooter game called "Malazgirt."
Read MoreHell, the most sophisticated AI systems have a very good chance against top players in the incredibly complicated game of Go. But, in the uber-complicated car-based soccer game of Rocket League, can an AI do a boosted 360 aerial bicycle kick power shot from the midline? Can it pinch a ball off the side ramp so precisely it sails into the goal at 145 km/h? No, at least not yet, but AI can apparently dribble like a madman.
Read MoreBy the age of 20, they have accumulated an average of 30,000 hours of gaming. Studies has shown many benefits to playing games in the classroom. Bright Hub Education describes game-based education as a method of teaching that allows learners to engage in different parts of games.
Read MoreWhile students' energy levels naturally decrease as they get older, most learners will have a naturally high energy level. Let's have a look at three of the most critical gamification principles for a gamified learning environment. You should not reward them simply for the sake of rewarding them, but having small, consistent positive reinforcements will build up their confidence as they learn.
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