In response to the "Great Resignation" post-Covid-19, organizations turned to workplace gamification to inject purpose, engagement, and excitement into work environments. This trend has surged in recent years, particularly in tech sectors in the US, as a means to motivate employees through game-like elements such as points, badges, and challenges.
Read MoreThe study included client-facing employees in 24 offices, and over the course of the two years it was shown that gamified training increased fees collected by participating offices by more than 25%. Additionally, the number of clients for these participants rose by up to 16%, and opportunities from new clients rose by as much as 22% - showcasing how much fun and games can augment a workplace's success.
Read MoreAs a game designer, finding ways to build connections between the person playing the game and the characters of the game is always a top priority. Many game designers often neglect user experience in favor of focusing on other aspects of game design such as user interface or animation.
Read MoreIf you spend more than an hour a day playing video games, that's 5 percent of your life. We want to know whether playing video games can increase cognitive skills: In other words, can game playing make you smarter? We have performed experiments, conducted meta-analyses of research literature and even produced a couple of books: Computer Games for Learning and Handbook of Game-Based Learning.
Read MoreOne tool or approach that has been suggested as a methodology for solving the problem of disengaged employees is gamification. Gamification means adding game elements to non-game situations such as creating a work application or process for an employee to earn points by performing specific activities correctly.
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