Troy University history professor Dr. Scout Blum has merged game playing and academics with her newest creation, a board game called Rising Waters, which aims to give students a better understanding of one of the most destructive disasters in US history and the themes of racism and perseverance.
Read MoreResearchers at the University of Missouri are using $12 million in grants from the U.S. Department of Education to harness game-based learning and speech recognition tools to teach science and literacy.
Read MoreThe learning team decided to review the opening instructions and clarify the rules for the game. At the end of the six-week round, the AshCom and Inno-Versity team led a virtual feedback session with the eight managers who formed the management team playing the game.
Read MoreGod forbid using any devices during the learning process, either. 5 Reasons Why Educators & Learners Love It. So, what turned the opinion on gamification? Why is it now encouraged at colleges instead of being shunned? Long story short, it's proven to be a more effective approach towards education than the traditional, one-sided, passive learning.
Read MoreAre our South African universities equipped to engage with and stimulate these digitally immersed learners? Wits University's Emeritus Professor Barry Dwolatzky, who serves on the Computer Science Advisory Board of University of the People, a tuition-free, online university, says that conventional education models are starting to become superfluous in our modern age as more learners go online.
Read MoreFeedback can be a powerful force in college classrooms, and there are ways to make the experience of providing and receiving it even stronger.
Read MoreCampaign organizers oppose facial recognition because they believe the technology could violate students' privacy without their consent and exacerbate bias toward and discrimination against minorities, says Erica Darragh, board member for Students for Sensible Drug Policy who graduated from the University of North Georgia in 2018.
Read MoreWell-designed assessments can combat both problems by encouraging students to prioritize their intellectual growth, while also developing marketable skills.
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