As the cold weather approaches and we look for indoor activities, video games are both fun and educational. Keeping in line with existing curricula, I will highlight how five subjects can benefit from video games in the classroom: English, math, science, history and physical education.
Read MoreJeremy contacted Ludogogy with an insight he had gained comparing the play of Bananagrams and Scrabble whilst in lockdown. What is it about Scrabble and Bananagrams that has piqued your interest?
Read MoreQuest: Journey Through the Lifespan is an immersive and engaging learning experience for developmental psychology students designed to help them apply concepts and theories from their curriculum to real-life scenarios.
Read MoreKeeping in line with existing curricula, I will highlight how five subjects can benefit from video games in the classroom: English, math, science, history and physical education. A recent survey from the United Kingdom's National Literacy Trust has shown that more than 35 per cent of children who play video games believe they are better readers; the study also found that more than half of the participants read and write materials related to gaming at least once per month.
Read MoreExploding Kittens, the Kickstarter wunderkind with more than 200,000 financial backers, did what it's always done: harness the creativity, irreverence and humor that rocketed its eponymous tabletop card game to success among those who enjoy gathering for game night.
Read MoreMedical-training video game-maker Level Ex has added new levels to two of its mobile games that are designed to help providers practice for challenged COVID-19 patient scenarios.
Read MoreLevel Ex says the Covid-19 levels are based on clinical guidelines, industry recommendations and insights from physicians on the front lines of the pandemic.
Read MoreUndergraduates celebrated later in the day with a second video game commencement at 2 p.m. Family and friends could watch a live stream on Twitch, a popular gaming platform. Sitting at home individually with their controllers, the graduates in the game did what they couldn't have in real life because of the virus: hugged their friends, walked across the stage and shook hands with their professors.
Read MoreTeachers are utilizing widely played games like Roblox and Minecraft to demonstrate scientific principles like climate change or cellular biology, and those games' publishers are making their platforms as accessible as possible to educators during the crisis. As teachers around the world seek creative ways to engage homebound students with coursework, video games are aiding that effort.
Read MoreThen there's a question of infrastructure: how do you move a team of hundreds to their homes and achieve workable results? Developers at many companies were instructed to take computers home and do their best to settle in.
Read MoreBoard game stores around the world have been closed because they're far from an essential service, and most importantly, publishers are now finding they're unable to even get their games made, let alone ship them out internationally.
Read MoreDuring COVID-19 redeployed staff and volunteers need rapid induction and ongoing training. Focus Games knows that face-to-face training is not always possible.
Read MoreThe creator of Pandemic says the collaborative nature of the board game could offer lessons in fighting the global COVID-19 outbreak.
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