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Analysis of the Player Experience Across Digital and Physical Worlds

Analysis of the Player Experience Across Digital and Physical Worlds

Analysis of the Player Experience Across Digital and Physical Worlds

September 5, 2022    

By Giacomo Lauritano

Originally Published Here

Summary

The aim of this research is, following the example of Litherland,23 to analyze the quality of the player experience while accounting for a range of factors: the emotions of the players; the agents involved; the institutions like the rules of the game or the framing of game context which indicates the process in which the participants negotiate a shared understanding and conventions in interpreting said rules;25 and lastly the contexts which may refer to the physical medium in which the game in played.

Q1) Does the player's experience change when the same game is played through its digital or analog version?

If a player would probably never play again against a specific opponent, said opponent will never have the chance to enact a revenge for the miserable experience they had to endure.

The simplification of the experience and the reduced interaction with the opponents have also negative effects on player experience.

The most important of these activities is by far the collecting dimension of MTG. This aspect of the game has been implemented in different ways by the various online games: some, like the official clients, have an economic model similar to the paper one in which the player ampliated its collection by winning matches or paying real money, others, mainly the various amateur versions, just allow the player to use every card he or she wants.

While many intervening factors, like the level competitiveness of the game or the presence of friends, also contribute to the final outcome of the player experience, the choice of using tabletop or digital version of MTG undoubtedly has an effect on said outcome.

Other studies with a more specific scope may delve deeper in aspects of player experience like flow of telepresence and give a more precise explanation regarding how these mechanisms work across digital and tabletop games.

Reference

Lauritano, G. (2022, September 05). Analysis of the Player Experience Across Digital and Physical Worlds. Retrieved September 9, 2022, from https://analoggamestudies.org/2022/09/analysis-of-the-player-experience-across-digital-and-physical-worlds/