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Augment assembly work planning with digital human simulations

Augment assembly work planning with digital human simulations

Augment assembly work planning with digital human simulations

Augment assembly work planning with digital human simulations

By Nick Davis

January 19, 2021

Originally Published Here

Summary

It seeks to provide an open standard for digital human simulations for industrial applications.

Simulation can make this experience more efficient, but generating a process simulation has historically been time-consuming and required tools for experts.

"Manual assembly for a car or bus requires a lot of different actions, and currently there is no existing tool that can simulate those scenarios comprehensively. The challenge is bringing these individual sequences together, so we wanted to create a framework for digital human simulations that could help us do that," says Felix Gaisbauer, PhD Researcher at Daimler Buses - EvoBus GmbH and Technical Coordinator for MOSIM. As the production of cars, trucks, buses, and more become increasingly more complex and competitive, the need to maximize efficiency is paramount.

"While these efforts have improved over the last decade, dynamic simulation of humans is more or less not being done. Right now is really a prime moment for simulation in production," says Thomas Bär, Manager at Daimler Buses - EvoBus GmbH and Project Leader for MOSIM. A new open standard for digital human simulations.

With MOSIM's modular, Unity-based human simulations, manufacturers can easily piece together a series of character animations into a comprehensive simulation.

Simulations can be created in mere minutes, as compared to the roughly two weeks it would take to create a comparable simulation manually.

Leveraging Unity's real-time 3D platform at the core of MOSIM's framework opens up new possibilities for visualization and simulation, enabling digital avatars and animations that elevate the entire experience.

It is capable of automatically generating worker assembly simulations in 3D using standardized text descriptions, such as "Pick Up & Put Down.".

MOSIM includes a library of predefined human motions in its open-source repository on GitHub and encourages the Unity community to contribute to the creation of more MMUs.

Bring the power of digital human simulation to your application.

Reference

Davis, N. (2021, January 19). Augment assembly work planning with digital human simulations. Retrieved March 12, 2021, from https://blogs.unity3d.com/2021/01/19/augment-assembly-work-planning-with-digital-human-simulations/