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The four ways to use games in learning: From adapting principles to going bespoke

Gamification in learning encompasses various approaches, from integrating game principles into activities to designing bespoke learning games. Incorporating elements like points, levels, and choices into non-game activities constitutes a lighter form of gamification, as seen in apps like Duolingo. Activity-based learning, inspired by games, emphasizes engagement through action.

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Women behind Minecraft are building a better world through the power of play, block by block

Åsa Bredin, Mojang Studios' studio head since 2023, initially entered gaming through engineering over 15 years ago. Her sons introduced her to Minecraft, Mojang's iconic franchise. As "super users," they inspired her involvement. She found Minecraft a safe, creative space for her boys, but her behind-the-scenes role in the game set her apart.

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Gaming As A Learning Tool: Exploring The Intersection Of Gaming And Education  

From gamification strategies to serious games explicitly designed for learning purposes, integrating gaming into education can enhance cognitive skills, foster creativity, and develop problem-solving abilities. One of the most significant benefits of incorporating gaming into education is its ability to enhance cognitive skills such as memory, attention, and problem-solving.

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Using abstraction to create learning games: Taking away what distracts learners to leave them with the core experience  

Let's say you're creating a learning game around crisis management. How much detail should you put into this? Should you try to simulate every aspect of a crisis? Or should you simplify things and focus on key elements-and if you do, how can you make sure the experience is still useful? How can you make sure that people are still learning the key things they need to learn?

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Are games too much like pornography?

The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. So if you came here expecting some hot, hot games industry B2B discussion about pornography, I'm sorry to say all I have to offer you is a column about educational video games hype.

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IU students and faculty ‘gamify’ technical training in partnership with Navy engineers

"Games have a unique power to stick with people," said Mathew Powers, a media arts and science lecturer at the Luddy School in Indianapolis whose research areas include educational games, or "Edutainment." "If you're dealing with very difficult, intense subject matter, you need a good vehicle. You need to hold people's attention because that's how they're going to remember things." Powers and fellow lecturer Todd Shelton co-teach NEWM-N 436, a highly independent, project-based game production course that matches students with "Clients" to create unique games that address a wide range of experiences.

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All gamers welcome Riot Games explains range of roles in video game design

"A game development studio has different roles, skills and types of people to make the types of games that we make, operate the business, distribute the games around the world, market and publish the games, translate them, and run eSports tournaments and events," said Mark Yetter, who earned an A.B. in computer science at SEAS in 2008 and is now game design director at Riot.

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