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Posts in Gamification
Heart Patients Exercised More by Using Games and Incentives To Maintain Money, New Study Showed

Research from the Center for Health Incentives and Behavioral Economics (CHIBE) shows that behavioral interventions, like gamification and financial incentives, can significantly boost physical activity. A study with 1,000 participants used a Fitbit to track steps and tested four interventions: a control group, gamification, financial incentives, and a combination of both. After 12 months, participants in the combined gamification and incentives group increased their steps by nearly 2,300 daily, a 40% rise from their baseline.

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US Army to spend $26bn on gamification and simulation training by 2028

The US military is set to invest over $26 billion annually in gamification and simulation training by 2028, focusing on enhancing training and recruitment. While gamified training uses game-like elements to help personnel acquire skills, concerns arise regarding its effectiveness, potential desensitization, and ethical implications, especially related to underage recruitment.

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Gamifying the ‘Adjuster’ Mindset in Workers’ Compensation: A New Approach to Claim Management  

The article by Claire Muselman explores the potential of gamifying the workers' compensation adjuster role to enhance claim management. By applying principles from serious games, the approach aims to improve adjusters' engagement and efficiency by turning routine tasks into interactive, rewarding experiences.

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Japan’s gamified environment apps target a greener mindset

Gamification, the use of game-like elements in non-game contexts, is increasingly applied to environmental apps in Japan to promote greener behaviors. These apps employ features like point systems and digital rewards to encourage actions such as recycling or reducing carbon footprints. With government support driving app development, tools like the Green Carb0n Club app offer incentives for eco-friendly activities.

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