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Using abstraction to create learning games: Taking away what distracts learners to leave them with the core experience  

Let's say you're creating a learning game around crisis management. How much detail should you put into this? Should you try to simulate every aspect of a crisis? Or should you simplify things and focus on key elements-and if you do, how can you make sure the experience is still useful? How can you make sure that people are still learning the key things they need to learn?

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Genzero: A Gamified Climate Action Initiative, Enlisting 100 Partners Before UN Summit

The Genzero campaign is accessible through the ValuesCo web app, serving as a platform for participants to embark on impactful actions aligned with campaign goals. Nonprofit organizations contribute actions, creators present these actions to their audiences, and brands incentivize actions through sweepstakes, products, experiences, and donations.

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How do I deal with metagaming? Tabletop tips from an anxious GM

An author writing a novel knows what's going to happen to the characters, but that doesn't change how they write about them - maybe some foreshadowing, but they can't avoid their fate. In this week's column of Tabletop tips from an anxious GM, I'll be answering "How do I deal with metagaming?" in response to my previous tips piece that talked about consent and asking permission to take negative actions.

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