The four ways to use games in learning: From adapting principles to going bespoke
The four ways to use games in learning: From adapting principles to going bespoke
By Terry Pearce
Summary
Gamification in learning encompasses various approaches, from integrating game principles into activities to designing bespoke learning games. Incorporating elements like points, levels, and choices into non-game activities constitutes a lighter form of gamification, as seen in apps like Duolingo. Activity-based learning, inspired by games, emphasizes engagement through action. Utilizing existing games, whether commercial or educational, like "Escape the Boom" or "Evivve," can immerse learners in specific topics. Adapting games such as "Codenames" or "Splendor" to focus on learning objectives broadens options. Creating bespoke games, like "The Gift Horse," offers tailored learning experiences but demands significant time and expertise for development and refinement.
Reference
Pearce, T. (2023). The four ways to use games in learning: From adapting principles to going bespoke. Retrieved from https://untoldplay.com/blogs/untold-play/the-four-ways-to-use-games-in-learning-from-adapting-principles-to-going-bespoke