UXP_FB_Logo copy.jpg

News

Posts tagged project
IU students and faculty ‘gamify’ technical training in partnership with Navy engineers

"Games have a unique power to stick with people," said Mathew Powers, a media arts and science lecturer at the Luddy School in Indianapolis whose research areas include educational games, or "Edutainment." "If you're dealing with very difficult, intense subject matter, you need a good vehicle. You need to hold people's attention because that's how they're going to remember things." Powers and fellow lecturer Todd Shelton co-teach NEWM-N 436, a highly independent, project-based game production course that matches students with "Clients" to create unique games that address a wide range of experiences.

Read More
BU games encourage learning through sensation in children with physical disabilities

A series of games to help children and young people with physical disabilities learn about the physical world is being piloted in a Dorset school. The games have been created by Bournemouth University and Livability Victoria School in Poole to help children learn about the physical world through gameplay and electronic artificial sensation devices.

Read More
What motivates us when we turn something into games?

Self-Gamification is turning our projects, activities, and our whole lives into fun games, of which we are both the designers and the players. I think the biggest reason for so many people to go to games as inspiration is the experience of FUN. When talking about fun, I love quoting Heidi Klum, a German-American supermodel and television personality, who had been one of the four judges on America's Got Talent for many years.

Read More