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Dungeons & Dragons at 50: the collaborative fantasy role-playing game that builds you up

Dungeons & Dragons at 50: the collaborative fantasy role-playing game that builds you up

Dungeons & Dragons at 50: the collaborative fantasy role-playing game that builds you up

By Jordyn Beazley and Rafqa Touma

2024

Originally Published Here

Summary

He is a character Anderson - who lives in Sydney - made up six months ago to roleplay in the tabletop game Dungeons & Dragons.

Freeform creativity American game designers Gygax and David Arneson released the tabletop game Dungeons & Dragons in 1974.

The aim of the role-playing game is not necessarily to win, but rather for players to immerse themselves in an imagined fantasy world with their friends and work together to solve quests.

American games publisher Wizards of the Coast, which acquired the game in 1997, estimates 50 million people have played worldwide.

The game was adapted for the big screen in 2023, with John Francis Daley and Jonathan Goldstein's Dungeons & Dragons: Honour Among Thieves, with the Guardian calling the film a "Riotously enjoyable fantasy adventure".

Nick Issa, who started playing D&D when he was 10 and is now a high school English teacher in Australia's capital, Canberra, recalls the moral panic in the 1990s when he used to play the game for entire weekends.

Issa, who later introduced D&D as a part of a role-playing game elective at the high school where he works, has also seen the game help students re-engage at school.

Reference

Beazley, J., & Touma, R. (2024). Dungeons & Dragons at 50: the collaborative fantasy role-playing game that builds you up. The Guardian. https://www.theguardian.com/lifeandstyle/2024/mar/10/dungeons-and-dragons-at-50-the-collaborative-fantasy-roleplaying-game-that-builds-you-up