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Gamification and Great Mysteries, a guest post by Amy Brownlee

Escape from Mr. Lemoncello's Library is an interactive mystery story that invites readers to solve puzzles right along with the book's characters. aEscape from Mr. Lemoncello's Library is an interactive mystery story that invites readers to solve puzzles right along with the book's characters.

Grabenstein provides a video and activity kit with some Library Olympics activities on his website which we did during an after-school book club.Grabenstein provides a video and activity kit with some Library Olympics activities on his website which we did during an after-school book club.

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Game On

Henry Low '22 discovered a passion for teaching and mentorship as a student at UC Davis. Low is the founder and CEO of GenomiGo, an organization dedicated to harnessing technology to help students engage with STEM. One of his projects is Punnett Farms, an educational game that was inspired by his genetics class at UC Davis.

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Games in the classroom and the boardroom: How 'serious games' are helping us learn

A team of researchers is encouraging us to swap textbooks for games, as they drive the application of games in learning, engagement and research. Known as 'serious games', these games are designed for more than just entertainment. Ranging from digital applications to physical board games, they are developed for learning, problem-solving, raising awareness, research, and stakeholder engagement-with potential in both schools and workplaces.

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The Board Game As A Narrative Medium  

To read a narrative is to engage with an alternative world that has its own temporal and spacial structures. The rules that govern these structures may or may not resemble those of the readers' world." Storyworld means the mental model of these alternative worlds, which are also simultaneously transmedial, such that the Star Wars films, comics, books, board games, etc.

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