This is about the horror of liminal spaces, and the intrinsic surrealism of our digital world That beautiful awful loneliness of existing in the electric void of shared virtual fantasies that video games are. Despite the incredible depth of detail AAA games today have, I think the older lack of detail, the hidden things, what remains unsaid is why horror in games remains such a unique experience.
Read MoreSci-fi horror game The Callisto Protocol, from one of the makers of Dead Space, looked like Dead Space. Triple A game development is ruinously expensive - new games often require several studios working in tandem, with hundreds of specialist staff toiling for years on a project.
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