A recent study of Algebra 1 classes in Ohio found that students whose coursework involved gamification and virtual reality from the ed-tech company Prisms outperformed their peers who learned the same material in a traditional fashion.
Read MoreThe school generally urged students not to spend too much time navigating in virtual reality environments, since it can cause sensory overload. Those challenges are common when schools try VR. Though some ed-tech experts predict VR will be used more widely in schools in the near future, the technology can be glitchy and difficult to manage.
Read MoreEpic Games provided UCF information scientist and artist Maria Harrington a $25,000 grant to expand her cutting-edge augmented and virtual reality work, which she began in 2016 with a website virtual field trip guide and resulted in the VR 1.0 version, The Virtual UCF Arboretum.
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