3 ways to use gamification to engage students
3 ways to use gamification to engage students
By Arushi Gupta
January 26, 2021
Summary
In the face of the COVID-19 pandemic, hundreds of thousands of K-12 and college students have transitioned to online learning.
Not all teachers have received the adequate resources and training needed to teach remotely.
One of the major issues teachers are struggling with is effectively engaging students.
In a study of 554 teachers in the San Antonio area, 60 percent said that students turned in assignments less frequently during distance learning, and 65 percent believed that there were significantly fewer lessons that grabbed the attention of students.
Because online learning cannot easily foster the social and emotional connections that in-person learning does, students have a more difficult time staying motivated in classes.
Gamification, defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue.
In the context of education, gamification elements typically include digital badges, leaderboards, progress bars, and more.
Integrating these elements within an online learning environment can provide students with an intriguing, immersive experience.
Reference
Gupta, A. (2021, January 26). 3 ways to use gamification to engage students. Retrieved March 24, 2021, from https://www.eschoolnews.com/2021/01/26/3-ways-to-use-gamification-to-engage-students/?all