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Study Finds Ohio Math Scores Improved With VR/Gamification

Study Finds Ohio Math Scores Improved With VR/Gamification

Study Finds Ohio Math Scores Improved With VR/Gamification

By Aaron Gifford

July 24, 2023

Originally Published Here

Summary

A recent study of Algebra 1 classes in Ohio found that students whose coursework involved gamification and virtual reality from the ed-tech company Prisms outperformed their peers who learned the same material in a traditional fashion.

The final sample analyzed data from 21 Algebra 1 teachers and 514 students, according to the report.

Participating schools were existing Prisms subscribers, but none of the students or teachers involved in the research project had ever used the tool before, Grillo-Hill said.

The method of instruction differed between the two groups on the first two days, but on the third day all students and teachers were involved in the same traditional approach of classroom discussion and paper worksheets, Grillo-Hill explained.

Prior to the study, all students completed a pre-assessment exam on the same Algebra modules, and after the three days they took a post-assessment exam.

On average, the students in the treatment group scored 11 percent higher than their peers in the control group, Grillo-Hill said.

As to why students in the treatment group performed better, Grillo-Hill said, "We're still investigating." He suggested the engaging and interactive nature of the VR method could be a factor.

Reference

Gifford, A. (2023, July 24). Study finds Ohio math scores improved with VR/Gamification. GovTech. https://www.govtech.com/education/k-12/study-finds-ohio-math-scores-improved-with-vr-gamification