Key points: Fitness and exercise gamification takes the principles of gaming and applies them to movement routines, transforming them into engaging challenges that help prevent falls and cognitive decline One in three people over the age of 65 living in the community will experience a fall every year Falls are a significant public health issue, contributing to mobility-related disability and loss of independence, and are the second leading cause of unintentional injury deaths worldwide Gone are the days of video games just being for young people.
Read MoreIt's a long guide, so feel free to use the table of contents to skip to the section that interests you ? Game balance is the ongoing game design process of adjusting the composition of game mechanics, rewards, challenges, tuning, timing and telegraphing to create a fair and meaningful gameplay experience with the right amount of difficulty.
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