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Genzero: A Gamified Climate Action Initiative, Enlisting 100 Partners Before UN Summit

The Genzero campaign is accessible through the ValuesCo web app, serving as a platform for participants to embark on impactful actions aligned with campaign goals. Nonprofit organizations contribute actions, creators present these actions to their audiences, and brands incentivize actions through sweepstakes, products, experiences, and donations.

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Serious play at the MIT Game Lab

Welcome to an open house of the MIT Game Lab, where play and experimentation are joined by serious inquiry about the gaming industry and its role in society. The Game Lab's work is designed to help students think critically about the games they've often been playing for years without considering the values they might project, and to prepare them to engage in thoughtful design practices themselves.

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3 ways educators leverage gamification strategies

Gamification can encourage students to take ownership of their learning Game-based learning promotes creativity, collaboration, and problem-solving in an immersive digital environment See related article: Digital tools are sticking around-here's the right way to leverage technology For more news on gamification, visit eSN's Digital Learning page Students don't have to be video game fanatics to appreciate a gamified classroom lesson.

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Check Out This New AI System Called Student of Games (SoG) that is capable of both Beating Humans at a Variety of Games and Learning to Play New Ones

With its high empirical performance in big perfect and imperfect information games, Student of Games is a significant step toward developing universal algorithms applicable in any setting. To demonstrate how far artificial intelligence has progressed, a computer was taught to play a board game and then improved to the point where it could beat humans at the game.

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